Water Hazard
Spell Continuous

Water Hazard

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Once per turn: You can Special Summon 1 Level 4 or lower WATER monster from your hand. You must control no monsters to activate and to resolve this effect.




 
 
AI Power Analysis
StarterConfidence: Medium
51± 6/ 100
Power Score
Intrinsic 52
Deck 54

Water Hazard — Power Evaluation

Final Score: 51 ± 6 · Confidence: Medium

  • Intrinsic: 51.8 · Deck: 53.9 · Meta: provisional
  • Primary role: Starter · Secondary: Combo enabler, Extender

Why it scores here

Water Hazard is a one-card board builder in WATER decks: once per turn it turns any Level 4 or lower WATER monster in hand into a free Special Summon, which can be layered on top of a Normal Summon for Synchro or Xyz material. It reliably converts a drawn copy plus a WATER body into extra board presence in Ghoti (49.2% of the 63 sampled decks) and Deep Sea builds, but the 'control no monsters' clause locks it out the moment you already have a field, and it has no interaction of its own. Its high value comes entirely from that conversion, not from any stat line — it is a Spell with 0 ATK/DEF and was never scored on stats, rarity, or its 3420 page views. Because no combo data exists, the conversion score is text-based inference and the overall score stays mid-band.

Axis scores

Axis Score Evidence
Accessibility 54 Drawn as a Continuous Spell with no in-archetype searcher shown in the evidence, and it is only live while you control no monsters with a Level 4 or lower WATER monster in hand (verified).
Combo & Conversion 55 Text confirms one free Special Summon per turn from hand, which is an extra body over the Normal Summon, but 0 supplied combo appearances mean the ceiling is inferred, not measured (inferred).
Resource Economy 50 Playing it plus a hand monster returns one body on board while the Continuous Spell keeps re-triggering each turn, a roughly even trade that only pays off with multiple turns (inferred).
Effect & Interaction 10 The card provides no negation, removal, or disruption of any kind toward the opponent (verified).
Material Utility 20 It is a Spell and contributes no body itself; the material value is only the WATER monster it summons as Synchro/Xyz fodder, and it is blank if the effect is negated (inferred).
Resilience & Flexibility 40 As a Continuous Spell it survives across turns if untouched, but it is dead once any monster is on your field and is answered by ordinary backrow removal (inferred).
Deck-Building Efficiency 45 It is cheap on slots (avg 1.6 copies) but demands a WATER-monster-heavy deck and an empty board, so it is not splashed outside WATER shells (observed).

Calculation

Weight profile: 0.7 Starter + 0.3 Extender. Intrinsic ≈ 51.8, Deck ≈ 53.9, Meta = provisional. Modifiers: Empty-board activation condition (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Turns any Level 4 or lower WATER monster in hand into a free Special Summon, adding a body on top of the Normal Summon.
  • Repeatable every turn while it stays on the field, unlike a one-shot Spell.
  • Cheap on deck slots (1.6 copies average) and played across many WATER archetypes, led by Ghoti at 49.2% of the sample.
  • The summoned monster is immediately usable as Synchro or Xyz material (White Aura Whale, Stealth Kragen, Abyss Keeper partners).

Weaknesses

  • Requires controlling no monsters to activate AND to resolve, so it is dead on any non-empty board.
  • Requires a Level 4 or lower WATER monster in hand or the effect fizzles.
  • Provides zero interaction, negation, or removal toward the opponent.
  • No evidence of an in-archetype searcher; it must be drawn.
  • Vulnerable to ordinary backrow removal, which removes the recurring engine.

Counters / choke points

  • Ash Blossom & Joyous Spring / effect negation on the Special Summon
  • Backrow removal (Cosmic Cyclone, Mystical Space Typhoon) to clear the Continuous Spell
  • Any board state that leaves you controlling a monster, making the card unplayable
  • Hand disruption that strips WATER monsters from the hand

Best use

First-turn free Special Summon engine / starter. Decks: Ghoti, Deep Sea, Atlantean, Umi Control. Suggested copies: 2.

Evidence & gaps

  • Verified: Card text: once per turn, Special Summon 1 Level 4 or lower WATER monster from hand.; Card text: you must control no monsters to activate and to resolve this effect.; Card is a Continuous Spell with no archetype and 0 ATK/DEF.
  • Observed: 63 of the sampled decks run it, all in the main deck, at an average of 1.6 copies.; Ghoti is the dominant home at 49.2% of decks, followed by Deep Sea (11.1%).; Top observed partners are White Aura Whale, Chengying, Called by the Grave and Lifeless Leaffish.; 0 combo appearances and 0 guides exist in the evidence.
  • Inferred: It functions as a first-turn starter/extender only while the board is empty, adding one body beyond the Normal Summon.; Its material value is indirect: it produces a WATER body as Synchro/Xyz fodder but contributes no body itself.; It is effectively unsplashable outside WATER-heavy decks because of the hand-requirement and empty-board clause.
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only no measured average power index or starter count for boards containing the card











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